(Generated 71 times)
Namelist None
Rank Master
Race Deer
Cult rank None
Notes "Eskaval are the most wondrous of all creatures of western Genertela. They resemble large, muscular deer, but have resplendent golden fur marked with black spots. Their cloven hooves are pure silver, and their branching horns shine iridescently with all the colors of the rainbow. With these fea- tures, eskaval ought to be easy to find, but their cunning is as legendary as their wariness. They use their long tails to brush the ground behind them (covering their tracks), and take full advantage of natural features to evade pursuers. They are difficult to track with dog’s or other animals, for they have almost no scent (match the animal’s Track by Scent ability against the eskaval’s Faint Scent). Understandably, eskaval are considered the ultimate quarry of western hunters. Most western cultures permit only nobles to track them, and tro- phies of the creatures are the greatest badge of hunting prowess a person can possess. Eskaval are rare, and would be difficult to find even without their remarkable abilities of stealth, so having the opportunity to hunt one is notable in itself. Once found, they are so wonderful that most mortals cannot bring themselves to harm them. Thus, any hunter that wishes to attack an eskaval must first overcome its Wondrous Beauty ability with their best hunting skill (or an appropriate personality trait, such as Cruel). Except for females with young, eskaval are only ever encountered alone. " Anaxial's Roster "Eskaval will do almost anything to avoid combat. If cornered, they dodge and try to avoid blows, but can kick with their hooves if necessary. As soon as an opportunity presents itself, they will flee." **Wondrous Beauty*** Roll against influence with best hunting skill or cruelty Success --no effect . Failure - Cannot attack or help in attack due to beauty. Fumble - will stop others from attacking. Critical success - act unhindered. Once per encounter. Source: Anaxial's Manifest
STR 4d6+12
CON 2d6+6
SIZ 4d6+12
DEX 4d6
INT 2d6+6
POW 4d6
D20Hit locationArmor
01-03 Right Hind Leg 2
04-06 Left Hind Leg 2
07-09 Hindquarters 2
10-12 Forequarters 2
13-15 Right Front Leg 2
16-18 Left Front Leg 2
19-20 Head 2
Movement 12
Natural armor Yes

Non-random features

Ability ***Perceptive (Sight) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight

Standard skills

Athletics STR+DEX+6d10+40 Brawn STR+SIZ+6d10+40 Endurance CON+CON+6d10+40
Evade DEX+DEX+6d10+40 Locale INT+INT+6d10+40 Perception INT+POW+6d10+40
Stealth DEX+INT+6d10+40 Willpower POW+POW+6d10+40

Professional skills

Track INT+CON+6d10+40

Custom skills

Influence 6d10+80

Combat styles

Kick when corneredSTR+DEX+6d10+40

Weapon options

1-handed weapons

Amount: 2
Kick (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Kick 1h-melee 1d6 M M - Stun Location Y Y 0 0 Legs