Luxite: Light Elemental, 3 cubic meters

(Generated 12 times)
Namelist None
Tags
Fantasy
Glorantha
Rank Novice
Race Elemental
Cult rank None
Notes Luxites are an example of 'elementals' not associated with a non-elemental substance. Instead, they form from celestial light, and may only be summoned where sunlight or bright starlight are present. Luxites summoned under starlight only, or in daylight when the sun is not directly visible, are half the normal size. Luxites are commonly summoned only by Dara Happan priests, and the most powerful (and intelligent) are angels which serve the celestial gods directly. A luxite appears as a patch of brilliant golden light, and pushes shadows before it. To attack, they envelop their victim, and may use their Bright ability to blind any being trapped within them (Blindness (Herculean modifier) for the time of engulfing + 1d3 turns. Magical creatures of darkness, or undead, are particularly harmed by a luxite's light, and will take physical damage from the being's brightness as per damage bonus of the elemental to all locations. Other, conscious, sentient beings are instead filled with a sense of awe and wonder, which may become so great that their heart bursts with the magnitude of the emotion - treat as spirit combat vs endurance - if lost then dead. Abilities: Immunity: Light, Vulnerable:Darkness (if no starlight). Only magical spells or weapons affect. Takes double damage from darkness if no starlight If Engulf is not evaded then all hitlocs are damaged by same damage. Armor does not protect against engulf damage. If not escaped - damage continues next round. Escaping requires evade, acrobatics or brawn against elementals' brawn. Can create breezes, lift objects into air, toss or tumble foes, throw objects at them. (RQ6: PG 312-316) pg 352 for elemental and Anaxial Annex
Creatorhkokko
Stats
STR 2d6+12
DEX 1d6+6
INT 2d6+3
POW 1d6+9
D20Hit locationArmor
01-20 Elemental 2
Attributes
Movement 10
Natural armor Yes

Non-random features

ListFeature
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Vulnerable*** The creature’s natural and magical protection cannot mitigate damage caused by a named source.

Standard skills

Athletics STR+DEX Brawn STR+SIZ+2D10+15 Endurance CON+CON
Evade DEX+DEX+10+4D10 Perception INT+POW+20 +2D10 Willpower POW+POW+40+1D10

Combat styles

Elemental Combat StyleSTR+DEX+25+2D10

Weapon options

1-handed weapons

Amount: 2
Strike (1)
Engulf (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Strike 1h-melee 0 M M - Y N 3 39
Engulf 1h-melee 0 M M - Y N 3 39