Notes |
Luxites are an example of 'elementals' not associated with a non-elemental substance. Instead, they form from celestial light, and may only be summoned where sunlight or bright starlight are present. Luxites summoned under starlight only, or in daylight when the sun is not directly visible, are half the normal size. Luxites are commonly summoned only by Dara Happan priests, and the most powerful (and intelligent) are angels which serve the celestial gods directly. A luxite appears as a patch of brilliant golden light, and pushes shadows before it.
To attack, they envelop their victim, and may use their Bright ability to blind any being trapped within them (Blindness (Herculean modifier) for the time of engulfing + 1d3 turns. Magical creatures of darkness, or undead, are particularly harmed by a luxite's light, and will take physical damage from the being's brightness as per damage bonus of the elemental to all locations. Other, conscious, sentient beings are instead filled with a sense of awe and wonder, which may become so great that their heart bursts with the magnitude of the emotion - treat as spirit combat vs endurance - if lost then dead.
Abilities: Immunity: Light, Vulnerable:Darkness (if no starlight). Only magical spells or weapons affect. Takes double damage from darkness if no starlight
If Engulf is not evaded then all hitlocs are damaged by same damage. Armor does not protect against engulf damage. If not escaped - damage continues next round. Escaping requires evade, acrobatics or brawn against elementals' brawn.
Can create breezes, lift objects into air, toss or tumble foes, throw objects at them.
(RQ6: PG 312-316) pg 352 for elemental and Anaxial Annex |