Copy of Giant Spider

(Generated 30 times)
Namelist None
Tags
Classic fantasy
Fantasy
Toee
Rank Novice
Race Giant Spider
Cult rank None
Notes Spiders pinion prey with one or more of their legs before biting with their mandibles. Provided the bite penetrates any armour, it injects venom into the victim, which has a Potency equal to the spider’s Endurance. Games Masters are free to develop their own poisons for particular species, but as a default use the following toxin. Once immobile the spider will wrap the victim in silk. Spider silk is incredibly strong and sticky: treat a silk binding or a strand of web as having 6 Armour Points and Hit Points equal to half the spider’s SIZ. Touching an adhesive web glues the limb to the strand, unless the victim can win an opposed roll of their Brawn against the silk’s stickiness (equal to the spider’s Endurance). If this fails they remain fastened, unable to break free by strength alone. Attempting to cut free exposes the tool or weapon used to the same process. Despite popular belief, spider webs are not flammable, but a character might slowly burn their way through a web by using a flame to shrivel the strands (fire damage ignores the silk’s Armour Points).
CreatorBilharzia
Stats
STR 3d6+3
CON 3d6
SIZ 3d6+12
DEX 3d6+12
INT 2d6+2
POW 1d6+12
CHA 1
D20Hit locationArmor
01-02 Right Rear leg 6
03-04 Left Rear Leg 6
05-06 Mid Right Leg 6
07-08 Mid Left Leg 6
09-10 Fore Right Leg 6
11-12 Fore Left Leg 6
13-14 Abdomen 6
15-16 Front Right Leg 6
17-18 Front Left Leg 6
19-20 Cephalothorax 6
Attributes
Movement 10m (30')
Natural armor Yes

Non-random features

ListFeature
Basic Poison ***Giant Spider poison*** POT = Endurance. Acts 1d6 rounds after injection (during which time the spider either retreats or maintains its grip) and paralyses the victim if not resisted. Paralysis lasts for a number of hours equal to one quarter of the spider’s CON. Each hour after the initial poisoning, the victim loses 1 Hit Point from every location as his insides begin to liquefy. This continues until the victim is dead.
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect

Standard skills

Athletics STR+DEX+30+2D10 Brawn STR+SIZ+10+2D10 Endurance CON+CON+20+2D10
Evade DEX+DEX+30+2D10 Perception INT+POW+30+2D10 Willpower POW+POW+2d10+20

Combat styles

Eight Legged HorrorSTR+DEX+2d10+20

Weapon options

1-handed weapons

Amount: 2
Mandibles (1)
Legs (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Mandibles 1h-melee 1d6 M T - Poison Y Y 4 0 Head
Legs 1h-melee grapple M L - N Y 4 0 Legs