Giant Spider (RA)
(Generated 85 times)Namelist | None |
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Tags | |
Rank | Skilled |
Race | Giant Spider |
Cult rank | None |
Notes | Spiders pinion prey with one or more of their legs before biting with their mandibles. Provided the bite penetrates any armour, it injects venom into the victim, which has a Potency equal to the spider’s Endurance. Games Masters are free to develop their own poisons for particular species, but as a default use the following toxin. Once immobile the spider will wrap the victim in silk. Spider silk is incredibly strong and sticky: treat a silk binding or a strand of web as having 6 Armour Points and Hit Points equal to half the spider’s SIZ. Touching an adhesive web glues the limb to the strand, unless the victim can win an opposed roll of their Brawn against the silk’s stickiness (equal to the spider’s Endurance). If this fails they remain fastened, unable to break free by strength alone. Attempting to cut free exposes the tool or weapon used to the same process. Despite popular belief, spider webs are not flammable, but a character might slowly burn their way through a web by using a flame to shrivel the strands (fire damage ignores the silk’s Armour Points). |
Creator | Uncle |
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Non-random features
List | Feature |
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Ability | ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate. |
Ability | ***Venomous*** Has a venomous attack. May use Inject Venom Special effect |
Ability | ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218) |
Ability | ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments. |
Basic Poison | Paralysis: Condition: Victim is unable physically to move. The affected area, if a location, cannot be used for the duration. If it affects the whole body, the character cannot move at all. Mythras pg 75 |
Standard skills
Athletics | STR+DEX+2d10+20 | Brawn | STR+SIZ+10+2D10 | Endurance | CON+CON+20+2D10 |
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Evade | DEX+DEX+1d10 | Perception | INT+POW+30+2D10 | Stealth | DEX+INT+3d10+10 |
Willpower | POW+POW+2d10+20 |
Combat styles
Eight Legged Horror | STR+DEX+3d10 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Legs | 1h-melee | grapple | M | L | - | N | Y | Legs | ||
Mandibles | 1h-melee | 1d6 | M | T | - | Poison | Y | Y | Head |