Bunyip (Swamp Chimera)
(Generated 90 times)Namelist | None |
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Tags | Fantasy High plateau Jungle Monster island Sea
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Rank | Veteran |
Race | Bunyip (Water Chimera) |
Cult rank | None |
Notes | MI pg 203 |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (Mythras Core 214-218) |
Ability | ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments. |
Ability | ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218) |
Ability | ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218) |
Standard skills
Athletics | STR+DEX+27 | Brawn | STR+SIZ+22 | Endurance | CON+CON+24 |
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Evade | DEX+DEX+26 | Perception | INT+POW+35 | Stealth | DEX+INT+40 |
Swim | STR+CON+35 | Willpower | POW+POW+42 |
Combat styles
Explosive Strike | STR+DEX+47 |
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Weapon options
1-handed weaponsAmount: 3
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
---|---|---|---|---|---|---|---|---|---|---|
Beak | 1h-melee | 1d10 | H | L | - | Y | N | 6 | 12 | |
Claw | 1h-melee | 1d8 | H | L | - | Y | N | 6 | 12 | |
Tail Slap | 1h-melee | 1d6 | H | VL | - | Y | N | 6 | 12 |