Ork Boy

(Generated 193 times)
Namelist None
Rank Novice
Race Goblin
Cult rank None
Notes The standard variety of Orks. Deceptively simple-minded, they are ferocious in large numbers. Most wear some kind of cobbled together armor (2 body and abdomen, -2 Ini)
STR 3d6+8
CON 3d6+6
SIZ 3d6+6
DEX 2d6+2
INT 2d6
POW 2d6+3
CHA 1d6+3
D20Hit locationArmor
01-03 Right leg 2
04-06 Left leg 2
07-09 Abdomen 2
10-12 Chest 2
13-15 Right Arm 2
16-18 Left Arm 2
19-20 Head 2
Movement 4
Natural armor Yes

Non-random features

Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Combat Style Trait ***Batter Aside*** If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his weapon is considered one size larger for the purposes of bypassing parries Mythras pg 89
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+50 Endurance CON+CON+40
Evade DEX+DEX Perception INT+POW Unarmed STR+DEX+20
Willpower POW+POW+20

Combat styles

Ork BoySTR+DEX+15

Weapon options

1-handed weapons

Amount: 1
Choppa (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 2
Shoota (50)
Slugga (25)
Stikkbomb (25)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Choppa 1h-melee 1d6+2 M M - Y N 3 4
Shoota ranged 1d10 M M 10/30/60 -/-/6 50 N N 2 6
Slugga ranged 1d10 M M 5/15/30 S/2 10 N N 2 4
Stikkbomb ranged 3d6+2 M M 5/10/20 Frag(2) N N 1 1