||__Tactics__: A blood wight enters combat slashing with its claws. Given a chance, it grabs the closest opponent and engulfs it, holding it inside its body until it drowns. Drowned foes are ejected from the blood wight’s body into a heap on the ground (the blood wight later devours any creature it kills). A blood wight’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Attacks that hit an engulfing blood wight deal half their damage to the monster and half to the trapped victim. An engulfed victim must hold its breath as long as it remains trapped or begin to drown (see the Mythras Rulebook for the rules on drowning). A trapped victim can break free with a successful Hard Unarmed skill test. A blood wight’s body can engulf 30 SIZ worth of opponents.
__Special__: A blood wight is a very dangerous creation, and thus it cannot truly be killed until its creator (Numas) has been dealt with. Until then, it will regenerate fully regardless of the damage done to it...it will find a way out of rockfalls, climb up sheer cliffs to get out of ravines and pull itself back together if dismembered. It takes 2D4 Rounds to regenerate back to full health.