The Crypt-Thing of Khorsul

(Generated 86 times)
Namelist None
Spider god's bride
The crypt-thing of khorsul
Rank Skilled
Race Human
Cult rank None
Notes __Tactics__: A blood wight enters combat slashing with its claws. Given a chance, it grabs the closest opponent and engulfs it, holding it inside its body until it drowns. Drowned foes are ejected from the blood wight’s body into a heap on the ground (the blood wight later devours any creature it kills). A blood wight’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Attacks that hit an engulfing blood wight deal half their damage to the monster and half to the trapped victim. An engulfed victim must hold its breath as long as it remains trapped or begin to drown (see the Mythras Rulebook for the rules on drowning). A trapped victim can break free with a successful Hard Unarmed skill test. A blood wight’s body can engulf 30 SIZ worth of opponents. __Special__: A blood wight is a very dangerous creation, and thus it cannot truly be killed until its creator (Numas) has been dealt with. Until then, it will regenerate fully regardless of the damage done to will find a way out of rockfalls, climb up sheer cliffs to get out of ravines and pull itself back together if dismembered. It takes 2D4 Rounds to regenerate back to full health.
STR 10d6
CON 5d6+30
SIZ 30
DEX 3d6
POW 5d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Movement 4
Natural armor No

Non-random features

Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)

Standard skills

Athletics STR+DEX Endurance CON+CON Evade DEX+DEX
Perception INT+POW Stealth DEX+INT Unarmed STR+DEX
Willpower POW+POW+30

Professional skills


Custom skills

Engulfing Mass (Engulf ) 100

Combat styles

Wight’s Cold (Claw)STR+DEX+10

Weapon options

1-handed weapons

Amount: 2
Claw (1)
Engulf (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Claw 1h-melee 1d4 M M - Bleed, Grip Y Y 0 0 Arms
Engulf 1h-melee 0 L T - Special N Y 0 0 Body