Grud Squinteye, Pirate Lieutenant

(Generated 72 times)
Namelist None
Classic fantasy
Rank Veteran
Race Human
Cult rank None
Notes chainmail +1 purse with 2-12 of each coin type; wears one earring (worth 600 gp) and a jeweled belt (worth 7,300 gp). __Armour Proficiency__: You are trained in the use of all armours up to and including plate, knowing how to position yourself to receive a blow in such a way as to deflect a portion of the attack. Light armours receive 1 extra armour point, and heavy armours 2. The only stipulation is that you have to know the attack is coming. In addition, when worn, only 1/4 the total ENC of the armour is counted towards Encumbrance instead of half. __Combat Proficiency__: Being a master of armed and unarmed com- bat, Fighters gain a further +5% to their Combat Style. __Weapon Specialization__: Your Combat Style is improved by 10% when using your weapon of specialisation. You gain +1 Action Point for the purposes of Parrying only. __Weapon Master__:As for specialisation, plus gain a 1-step improvement to damage modifier.
STR 15
CON 17
SIZ 12+1d6
DEX 13
INT 11
POW 3d6
CHA 14
D20Hit locationArmor
01-03 Right leg 8
04-06 Left leg 8
07-09 Abdomen 8
10-12 Chest 8
13-15 Right arm 8
16-18 Left arm 8
19-20 Head 8
Movement 6
Natural armor Yes

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+40 Conceal DEX+POW+40
Endurance CON+CON+40 Evade DEX+DEX+40 Perception INT+POW+40
Stealth DEX+INT+40 Swim STR+CON+40 Unarmed STR+DEX+45
Willpower POW+POW+40

Professional skills

Navigation INT+POW+40 Seamanship INT+CON+40

Combat styles


Weapon options

1-handed weapons

Amount: 2
Flail (1)
dagger +1 (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Flail 1h-melee 1d6+1d2 M M - Bash, Flexible Y N 3 6
dagger +1 1h-melee 1d4+2 S S - bleed, impale Y N 9 10