Water Temple Guard
(Generated 137 times)Namelist | Generic fantasy names (View names) |
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Tags | Classic fantasy Human Toee
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Rank | Rabble |
Race | Human |
Cult rank | None |
Notes | Rabble Rank 1 Monks Artful Dodger: All monks of Rank 1 or higher automatically possess the Artful Dodger talent granting fast reflexes and 1 extra Action Point, which may only be used to Parry or Evade. This is an innate ability and cost no Magic Points to invoke. In addition, you may use the Evade skill to dodge a melee attack without falling prone. Against a ranged attack, you only end up prone if you fail the roll. Combat Proficiency: Being a master of armed and unarmed combat, monks gain a further +5% to their Combat Style. Unarmed Prowess: All monks of Rank 1 or higher treat Unarmed blocks and parries as ‘Medium’ sized, enabling them to better defend themselves from armed opponents. |
Creator | raleel |
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Standard skills
Athletics | STR+DEX+30 | Boating | STR+CON+30 | Brawn | STR+SIZ+30 |
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Deceit | INT+CHA+30 | Endurance | CON+CON+30 | Evade | DEX+DEX+30 |
Insight | INT+POW+30 | Locale | INT+INT+30 | Perception | INT+POW+30 |
Ride | DEX+POW+30 | Stealth | DEX+INT+30 | Unarmed | STR+DEX+45 |
Willpower | POW+POW+30 |
Magic skills
Meditation | INT+CON+30 | Mysticism | POW+CON+30 |
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Combat styles
Water Temple Training | STR+DEX+45 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 1
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Ranged weaponsAmount: 1d2-1
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ShieldsAmount: 1d4-3
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Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Hook Sword | 1h-melee | 1d6 | M | S | - | Bleed, Entrapping | Y | N | 6 | 8 |
Three Piece Rod | 2h-melee | 1d6 | M | L | - | Stun Location,Entrapping, Flexible, Double Ended, Changeable Grip | Y | N | 4 | 8 |
Chain Whip | 1h-melee | 1d4 | M | L | - | Entangle,Flexible | Y | N | 8 | 6 |
Meteor Hammer | 2h-melee | 1d6 | M | VL | - | Entrapping, Flexible, Offensive,Double Ended, Entangle, Stun Location | Y | N | 2 | 8 |