Troll (Classic Fantasy)

(Generated 197 times)
Namelist None
Rank Skilled
Race Troll (Classic Fantasy)
Cult rank None
Notes Trolls regenerate 1 Hit Point to each damaged hit location at the beginning of every Round. Only wounds inflicted from fire or acid, magical or otherwise, is immune to this regeneration. A severed limb may simply be re-joined to its ‘stump’ by the troll, taking 1 Action, and it as well will begin regenerating. In the meantime, these severed extremities will continue to fight on separate from the creature itself, with an arm crawling on the ground, a leg or head flopping towards an opponent, etc. Severed limbs have a movement rate of only 1.5 metres (5 ft) per Round. Severing limbs, including the head, will not result in death; however, the troll will still suffer the effects of the injury until healed. To be permanently killed, the troll and all severed limbs must be burned or submerged in acid. If one or more pieces of the troll survive, another complete troll will regenerate from the largest surviving piece after a period of 1 day per piece needing to regenerate. Therefore, if only an arm survives, after 6 more days (one for each missing hit location), a complete troll will grow back
STR 2d6+15
CON 2d6+18
SIZ 2d6+21
DEX 2d6+9
INT 2d6+2
POW 3d6
CHA 1d6
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right arm 3
16-18 Left arm 3
19-20 Head 3
Movement 6
Natural armor Yes

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+40 Locale INT+INT+40 Perception INT+POW+40
Unarmed STR+DEX+40 Willpower POW+POW+40

Professional skills

Track INT+CON+40

Combat styles

Primary Combat StyleSTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Claw (1)
Bite (1)

2-handed weapons

Amount: 1d2-1
Halberd (1)

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Claw 1h-melee 1d6 L M - Bleed, Grip Y Y 0 0 Arm
Bite 1h-melee 1d8 L S - Bleed Y Y 0 0 Head