Gardmore Abbey: Orc chieftain

(Generated 143 times)
Namelist None
Classic fantasy
Gardmore abbey
Rank Novice
Race Goblin
Cult rank None
Notes The orc chieftains are tribal chiefs who have ascended to a position of power thanks to a combination of savage warrior and wily wit. They always want to increase their power and wealth through plunder and plunder, thus attracting more and more orcs under their command. Treasure Type: C, (M, A, Cx10, D) Abilities: Infravision: The creature sees into the infrared spectrum. The maximum distance is 18 metres (60 ft) unless specified otherwise. Light Sensitive: They suffer a 1 grade penalty to Combat Style, Evade, and Perception rolls that deal with vision when fighting in sunlight or its magical equivalent. They suffer no penalties when in torchlight or other forms of artificial lighting.
STR 1d6+13
CON 2d6+8
SIZ 1d6+13
DEX 1d6+6
INT 1d6+10
POW 3d6
CHA 1d6+6
D20Hit locationArmor
01-03 Right leg 6
04-06 Left leg 6
07-09 Abdomen 6
10-12 Chest 6
13-15 Right Arm 6
16-18 Left Arm 6
19-20 Head 6
Movement 6m (20’)
Natural armor No

Standard skills

Athletics STR+DEX+50 Brawn STR+SIZ+40 Deceit INT+CHA+50
Endurance CON+CON+50 Evade DEX+DEX+50 Perception INT+POW+50
Unarmed STR+DEX+50 Willpower POW+POW+50

Custom skills

Languages (Orcish and Common, some can speak Goblin, Hobgoblin, and Ogre) INT+CHA+60 Passion: Evil (Cruel and Slaver) POW+POW+50 Passion: Evil (Hate Elves and Dwarves) POW+POW+55

Combat styles

Blood of the enemySTR+DEX+50

Weapon options

1-handed weapons

Amount: 0
Battleaxe (1)
Shortspear (1)
Shortsword (1)

2-handed weapons

Amount: 1
Great axe (1)

Ranged weapons

Amount: 0
Hatchet (1)


Amount: 0
Viking Shield (1)