Gardmore Abbey: Orc chieftain
(Generated 143 times)Namelist | None |
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Tags | Classic fantasy Gardmore abbey Goblinoid Monster
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Rank | Novice |
Race | Goblin |
Cult rank | None |
Notes | The orc chieftains are tribal chiefs who have ascended to a position of power thanks to a combination of savage warrior and wily wit. They always want to increase their power and wealth through plunder and plunder, thus attracting more and more orcs under their command. Treasure Type: C, (M, A, Cx10, D) Abilities: Infravision: The creature sees into the infrared spectrum. The maximum distance is 18 metres (60 ft) unless specified otherwise. Light Sensitive: They suffer a 1 grade penalty to Combat Style, Evade, and Perception rolls that deal with vision when fighting in sunlight or its magical equivalent. They suffer no penalties when in torchlight or other forms of artificial lighting. |
Creator | Donesteban |
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Standard skills
Athletics | STR+DEX+50 | Brawn | STR+SIZ+40 | Deceit | INT+CHA+50 |
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Endurance | CON+CON+50 | Evade | DEX+DEX+50 | Perception | INT+POW+50 |
Unarmed | STR+DEX+50 | Willpower | POW+POW+50 |
Custom skills
Languages (Orcish and Common, some can speak Goblin, Hobgoblin, and Ogre) | INT+CHA+60 | Passion: Evil (Cruel and Slaver) | POW+POW+50 | Passion: Evil (Hate Elves and Dwarves) | POW+POW+55 |
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Combat styles
Blood of the enemy | STR+DEX+50 |
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Weapon options
1-handed weaponsAmount: 0
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2-handed weaponsAmount: 1
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Ranged weaponsAmount: 0
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ShieldsAmount: 0
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