Zombie Knight from D&D to Mythras

(Generated 103 times)
Namelist Saxon males and females (View names)
Classic fantasy
Rank Skilled
Race Human
Cult rank None
Notes PARRY: The knight have a free parrying attemp every round. Although no longer lived, this knight still has formidable martial skills. His armor is badly damaged, revealing the wounds that caused his death. Average Lair: Non-sapient undead do not create lairs, they are either created to serve some function, are the result of spontaneous animation in areas steeped in necromantic magic. Treasure Type: Nil Abilities: Immunity (Fear, Sleep, and Charm) Intensity 3 Undead: The creature is immune to the consequences of both fatigue and severe injuries. Undead are thus immune to all the detrimental effects of Serious Wounds. Even Major Wounds do not incapacitate them, although they can still have locations severed or shattered as per normal. The head and chest location typically stores the magic that is animating the creature. Any location (and those contiguous to it) that is smashed or severed from the bound area ceases to function, but the remainder of the body can continue if it still has limbs with which to act. A Major Wound to the magic-infused location destroys the undead outright.
STR 24
CON 21
SIZ 2d6+6
D20Hit locationArmor
01-03 Right leg 1d4+4
04-06 Left leg 1d4+4
07-09 Abdomen 1d4+4
10-12 Chest 1d4+4
13-15 Right arm 1d4+4
16-18 Left arm 1d4+4
19-20 Head 1d4+4
Movement 3m (10ยด)
Natural armor No

Standard skills

Brawn STR+SIZ+38 Endurance CON+CON+46 Evade DEX+DEX+38
Perception INT+POW+38 Unarmed STR+DEX+38 Willpower POW+POW+71

Combat styles

Loyal to deathSTR+DEX+38

Weapon options

1-handed weapons

Amount: 0
Dagger (20)
Ball & Chain (20)
Longsword (20)
Battleaxe (20)
Broadsword (20)

2-handed weapons

Amount: 1
Great Sword (20)
Halberd (20)
Great axe (20)
Glaive (20)
Great Hammer (20)

Ranged weapons

Amount: 1
Heavy crossbow (100)


Amount: 0
Heater Shield (50)
Kite Shield (50)