Notes |
Possessions: Clothing, scimitar, 2 gp. One of these cultists carries a small ceramic red disc which functions as a Palsy spell. It affects a 20m radius and targets the Head location of all creatures who fail their Resistance tests. The disc is activated when blood is splattered upon the surface. The item is destroyed upon use.
Description: The cultists wear red robes, and black scarves that conceal the lower half of their faces.
Tactics: cultists attempt to surround enemies and stab them to death.
Development: The cultists attempt to capture and sacrifice — and eat — the Player Characters. They flee in all directions if more than three-quarters of their number is slain (the cultists are fearful of failing their grim god, but they are not mad — not yet, anyway). If the PCs are able to detect the cultists before they themselves are spotted, they may be able to sneak past the Brotherhood (as determined by a combination of Routine Stealth tests). Any characters sneaking out are sure to see the captives who are about to be sacrificed, and must determine if they want to risk their own lives to save the innocent. |