Warlord from D&D to Mythras

(Generated 178 times)
Namelist Saxon males and females (View names)
Classic fantasy
Rank Veteran
Race Human
Cult rank None
Notes CAUSE FEAR: The warlord can use the Cause Fear divine spell without rolls or MPs expenditure but at the cost of 2 Action Points. COMMAND ALLY. The warlord expend 1 Action Point and targets one ally it can see within 30 feet of it. If the target can see and hear the warlord, gain +25% to their next attack. LEGENDARY ACTIONS: The Warlord have +3 extra action points every round. SURVIVOR: The warlord regains 1 HP in every wounded location at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum in this location. Warlords are legendary battlefield commanders whose names are spoken with awt. After a string of decisive victories, a warlord could easily take on the role of monarch or general and attract followers willing to die for his or her banner.
STR 18
CON 18
SIZ 1d6+12
DEX 16
INT 1d6+12
POW 12
CHA 18
D20Hit locationArmor
01-03 Right leg 8
04-06 Left leg 8
07-09 Abdomen 8
10-12 Chest 8
13-15 Right arm 8
16-18 Left arm 8
19-20 Head 8
Movement 6m (20ยด)
Natural armor No

Standard skills

Athletics STR+DEX+57 Brawn STR+SIZ+84 Endurance CON+CON+84
Evade DEX+DEX+84 Influence CHA+CHA+57 Perception INT+POW+57
Unarmed STR+DEX+57 Willpower POW+POW+57

Professional skills

Oratory POW+CHA+57

Combat styles


Weapon options

1-handed weapons

Amount: 0
Ball & Chain (20)
Broadsword (20)
Battleaxe (20)
Dagger (20)
Longsword (20)

2-handed weapons

Amount: 1
Great axe (20)
Glaive (20)
Great Hammer (20)
Great Sword (20)
Halberd (20)

Ranged weapons

Amount: 0
Light crossbow (100)


Amount: 0
Heater Shield (50)
Kite Shield (50)