Warlord from D&D to Mythras
(Generated 184 times)Namelist | Saxon males and females (View names) |
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Tags | Classic fantasy Human
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Rank | Veteran |
Race | Human |
Cult rank | None |
Notes | CAUSE FEAR: The warlord can use the Cause Fear divine spell without rolls or MPs expenditure but at the cost of 2 Action Points. COMMAND ALLY. The warlord expend 1 Action Point and targets one ally it can see within 30 feet of it. If the target can see and hear the warlord, gain +25% to their next attack. LEGENDARY ACTIONS: The Warlord have +3 extra action points every round. SURVIVOR: The warlord regains 1 HP in every wounded location at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum in this location. Warlords are legendary battlefield commanders whose names are spoken with awt. After a string of decisive victories, a warlord could easily take on the role of monarch or general and attract followers willing to die for his or her banner. |
Creator | Donesteban |
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Standard skills
Athletics | STR+DEX+57 | Brawn | STR+SIZ+84 | Endurance | CON+CON+84 |
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Evade | DEX+DEX+84 | Influence | CHA+CHA+57 | Perception | INT+POW+57 |
Unarmed | STR+DEX+57 | Willpower | POW+POW+57 |
Professional skills
Oratory | POW+CHA+57 |
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Combat styles
Warmaster | STR+DEX+57 |
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Weapon options
1-handed weaponsAmount: 0
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2-handed weaponsAmount: 1
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Ranged weaponsAmount: 0
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ShieldsAmount: 0
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