Iritaurus
(Generated 18 times)Namelist | None |
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Tags | Xothique
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Rank | Skilled |
Race | Cattle |
Cult rank | None |
Notes | RQ6 pg 331 Aurochs prefer to fight by charging threats with their gore attack. If the target is knocked prone and continues to move, the aurochs tramples until the victim stops responding. A successful charge increases the Damage Bonus to 2d8. If lamed an aurochs continues to fight in place until it collapses from exhaustion. Aurochs horns are capable of both Sundering and Impaling, and, if a foe is impaled, the bull on its next turn will attempt to throw its victim with a toss of its head. If the impaled victim is conscious, he may pit either his Athletics or Acrobatics against the Brawn of the bull. If successful, he may land safely on his feet or all fours. If unsuccessful, or if unconscious, the victim suffers the equivalent to a 1d6 metre fall and lands prone. |
Creator | Bilharzia |
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Non-random features
List | Feature |
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Ability | ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent |
Ability | ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner |
Standard skills
Athletics | STR+DEX+4D10+20 | Brawn | STR+SIZ+3D10 | Endurance | CON+CON+8D10 |
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Evade | DEX+DEX+4D10 | Perception | INT+POW+3D10 | Willpower | POW+POW+5D10 |
Combat styles
Gore and Toss | STR+DEX+30+D10 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Trample | 1h-melee | 2d6 | E | T | - | None | Y | Y | Legs | |
Gore | 1h-melee | 1d10 | H | M | - | Impale, Sunder | Y | Y | Head |