||Average Lair: Non-sapient undead do not create lairs, they are either created to serve some function, are the result of spontaneous animation in areas steeped in necromantic magic.
Treasure Type: Nil
Immunity (Fear, Sleep, and Charm)
Skeletal: Blunt-trauma weapons increase their damage dice by one step when used against skeletons. Reduce the damage dice of slashing weapons by one step and thrusting weapons by two steps.
Undead: The creature is immune to the consequences of both fatigue and severe injuries. Undead are thus immune to all the detrimental effects of Serious Wounds. Even Major Wounds do not incapacitate them, although they can still have locations severed or shattered as per normal. The head and chest location typically stores the magic that is animating the creature. Any location (and those contiguous to it) that is smashed or severed from the bound area ceases to function, but the remainder of the body can continue if it still has limbs with which to act. A Major Wound to the magic-infused location destroys the undead outright.