Desert Hog
(Generated 18 times)Namelist | None |
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Tags | Rq6
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Rank | Skilled |
Race | Boar, wild |
Cult rank | None |
Notes | Once every 3 turns can create a Zap that must be resisted by anyone within range with Endurance. Failure is stunned for 1d4+1 rounds, fumble is death by electrocution unless treated with First Aid #WF15 Sparhog – "a kind of electric boar from Teshnos. It is slightly chaotic, non-intelligent, and herbivorous." |
Creator | Bilharzia |
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Non-random features
List | Feature |
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Ability | ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted. |
Ability | ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate |
Standard skills
Athletics | STR+DEX+32 | Brawn | STR+SIZ+33 | Endurance | CON+CON+36 |
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Evade | DEX+DEX+14 | Perception | INT+POW+31 | Willpower | POW+POW+26 |
Combat styles
Goring Grunter (Tusks) | STR+DEX+42 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Tusks | 1h-melee | 1d6 | M | S | - | Bleed | Y | Y | Head |