Desert Hog

(Generated 18 times)
Namelist None
Tags
Rq6
Rank Skilled
Race Boar, wild
Cult rank None
Notes Once every 3 turns can create a Zap that must be resisted by anyone within range with Endurance. Failure is stunned for 1d4+1 rounds, fumble is death by electrocution unless treated with First Aid #WF15 Sparhog – "a kind of electric boar from Teshnos. It is slightly chaotic, non-intelligent, and herbivorous."
CreatorBilharzia
Stats
STR 2d6+9
CON 2d6+9
SIZ 3d6+6
DEX 3D6
INT 2d6+4
POW 2d6
CHA
D20Hit locationArmor
01-03 Right Rear Leg 2
04-06 Left Rear leg 2
07-09 Hindquarters 2
10-12 Forequarters 2
13-15 Right Front Leg 2
16-18 Left Front Leg 2
19-20 Head 2
Attributes
Movement 11
Natural armor Yes

Non-random features

ListFeature
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate

Standard skills

Athletics STR+DEX+32 Brawn STR+SIZ+33 Endurance CON+CON+36
Evade DEX+DEX+14 Perception INT+POW+31 Willpower POW+POW+26

Combat styles

Goring Grunter (Tusks)STR+DEX+42

Weapon options

1-handed weapons

Amount: 1
Tusks (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tusks 1h-melee 1d6 M S - Bleed Y Y 2 7 Head