Void Reaver Berserker

(Generated 48 times)
Namelist None
Tags
Rank Veteran
Race Void Reaver (Xeonia)
Cult rank None
Notes This creature has cone shaped head with no eyes. Front side of it is rounded. It has very large and sharp teeth in its jaws. So big that it cannot close its jaws fully. Serpent like tongue slashes and hisses. From the back of its skull grows a pair of almost straight horns similar to antelope pointing back. His torso is qrotesque. Looks like its ribs has grown through its flesh. Its spine is visible in its back and looks to be made from something much more sturdy and endurable than plain bone. Almost like it has been enforced somehow. From the middle of its back it grows a set of insect like limbs, one to each side. Both of these limbs has two claws and one jointed member, almost like thumb. It has two arms. Both ends to huge blades looking similar than its spine bone. Blades has mystical looking runic carvings in them. Lower body is covered with dark kilt and no limbs like legs of any sort are visible. Around its waist appears to be a belt of some sort with claw like thorns pointing up. This belt looks similar than its spine.
Creatordehemic
Stats
STR 4d6+6
CON 3d6+6
SIZ 2d6+15
DEX 4d6+6
INT 2d6+6
POW 3d6
CHA d6
D20Hit locationArmor
01-03 Left leg 4
04-06 Right leg 4
07-09 Abdomen 6
10-12 Chest 5
12-13 Left arm 5
14-15 Right arm 4
16 Left claw 4
17 Right claw 3
18-20 Head 3
Attributes
Movement 6
Natural armor No

Additional features

FeatureProbability
Chaotic feature POW+POW% View items
Chaotic feature POW+POW% View items

Non-random features

ListFeature
Ability ***Immortal*** Never ages - gains tremendous life experience
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Echolocation*** Can perceive others that may be either motionless or hidden making stealth roll two grades more difficult
Ability ***Chaos Aura*** Tainted by the Chaos rune and other Chaotic creatures can sometimes recognise this. When encountering a creature of Chaos, it can attempt a Willpower roll. If successful, the creature will not be attacked by its enemy, so long as it does not take any hostile action.
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Death Sense*** In tune with the powers of death, the crea- ture can sense the death of living things and dead flesh at a range of up to half its INT or INS in kilometres.
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+30 Endurance CON+CON+30
Evade DEX+DEX+30 Perception INT+POW+50 Unarmed STR+DEX+30
Willpower POW+POW+30

Combat styles

Berserking TerrorSTR+DEX+30

Weapon options

1-handed weapons

Amount: 2
Terror Blade (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Terror Blade 1h-melee d12+2 M L - None Y Y 0 0 6
Claw 1h-melee d6 M M - None Y Y 0 0 3