Ancestor Spirit Tortoise

(Generated 88 times)
Namelist None
Monster island
Rank Skilled
Race Tiger Turtle
Cult rank Proven
Notes Moves 2 meters on land. MI pg 276. Instead of flipper - has clawed feet. spirit Damage 1d10. Possessed by intensity 3 ancestor spirit MI pg 44
STR 2d6+24
CON 2d6+12
SIZ 4d6+24
DEX 2d6+3
INT 2d6+5
POW 1d6+18
D20Hit locationArmor
01-03 Right Rear Flipper 6
04-06 Left Rear Flipper 6
07-12 Body 12
13-15 Right Fore Flipper 6
16-18 Left Fore Flipper 6
19-20 Head 6
Movement 2m/8m swim
Natural armor Yes

Non-random features

Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+10 Brawn STR+SIZ+20 Endurance CON+CON+26
Evade DEX+DEX Perception INT+POW+20 Stealth DEX+INT+40
Swim STR+CON+30 Willpower POW+POW+75

Magic skills

Invocation INT+CHA+70 Shaping INT+POW+70

Custom skills

Binding POW+CHA+70 Culture INT+POW+120 Discorporate INT+POW+70
Spectral Combat POW+POW+70 Trance POW+POW+35

Combat styles

Surprising Snapper (Claw, Crush, Snap)STR+DEX+20

Weapon options

1-handed weapons

Amount: 3
Claw (1)
Crush (1)
Snap (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Claw 1h-melee 1d8 H L - Y N 6 11
Crush 1h-melee 4d6 E T - Y N 12 14
Snap 1h-melee 1d10 H M - Y N 6 11

Sorcery spells

Amount: 1d4+2
SpellProb.   SpellProb.   SpellProb.
Dominate 1 Boost Armor Points 3 1 Boost Movement 4 1