Ancestor Spirit Tortoise

(Generated 72 times)
Namelist None
Monster island
Rank Skilled
Race Tiger Turtle
Cult rank Proven
Notes Moves 2 meters on land. MI pg 276. Instead of flipper - has clawed feet. spirit Damage 1d10. Possessed by intensity 3 ancestor spirit MI pg 44
STR 2d6+24
CON 2d6+12
SIZ 4d6+24
DEX 2d6+3
INT 2d6+5
POW 1d6+18
D20Hit locationArmor
01-03 Right Rear Flipper 6
04-06 Left Rear Flipper 6
07-12 Body 12
13-15 Right Fore Flipper 6
16-18 Left Fore Flipper 6
19-20 Head 6
Movement 2m/8m swim
Natural armor Yes

Non-random features

Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+10 Brawn STR+SIZ+20 Endurance CON+CON+26
Evade DEX+DEX Perception INT+POW+20 Stealth DEX+INT+40
Swim STR+CON+30 Willpower POW+POW+75

Magic skills

Invocation INT+CHA+70 Shaping INT+POW+70

Custom skills

Binding POW+CHA+70 Culture INT+POW+120 Discorporate INT+POW+70
Spectral Combat POW+POW+70 Trance POW+POW+35

Combat styles

Surprising Snapper (Claw, Crush, Snap)STR+DEX+20

Weapon options

1-handed weapons

Amount: 3
Claw (1)
Crush (1)
Snap (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Claw 1h-melee 1d8 H L - Y N 6 11
Crush 1h-melee 4d6 E T - Y N 12 14
Snap 1h-melee 1d10 H M - Y N 6 11

Sorcery spells

Amount: 1d4+2
SpellProb.   SpellProb.   SpellProb.
Dominate 1 Boost Armor Points 3 1 Boost Movement 4 1