Were-Jaguar, were form

(Generated 49 times)
Namelist None
Monster island
Rank Veteran
Race Tiger
Cult rank None
Notes Lycanthropy RQ6 pg 390
STR 2d6+15
CON 2d6+6
SIZ 2d6+18
DEX 2d6+12
INT 2d6+6
POW 2d6
D20Hit locationArmor
01-02 Right Hind Leg 2
03-04 Left Hind Leg 2
05-07 Hindquarters 2
08-10 Forequarters 2
11-13 Right Front Leg 2
14-16 Left Front Leg 2
17-20 Head 2
Movement 8
Natural armor Yes

Non-random features

Ability ***Immunity to non magical weapons***
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner

Standard skills

Athletics STR+DEX+40+-10 Brawn STR+SIZ+26+-10 Endurance CON+CON+44+-10
Evade DEX+DEX+26+-10 Perception INT+POW+40+-10 Stealth DEX+INT+50
Swim STR+CON+40+-10 Willpower POW+POW+44+-10

Custom skills

Track DEX+INT+50+-10

Combat styles

Leaping Death (Teeth, Claws)STR+DEX+45+-10

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claws (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d8 L S - Bleed Y N 2 8
Claws 1h-melee 1d6 L M - Bleed, Grip Y N 2 8