Notes |
Cave fishers are large (for an insect; 5' long) insect like creatures that hide high up in dark caves waiting to shoot passers-by with their sticky filament. They may also shoot the filament across a path and wait for victims to walk into it. They have a complex biological winch built into their bodies to control the filament. Its ledge or small cave will be scattered with the bones of victims and a few of these may have had treasure.
Filament: The Perception roll to see the filament is one grade harder than would be normal for the conditions (Ex. in a well lit area it would be a Hard check, and in the dim light of a dungeon it would be Herculean), and then only within 10 ft. It has a powerful adhesive that can only be released by strong alcohol or the creature's own blood. It can only be severed by +1 or better edged weapons. An opponent may walk into it, or may be hit with it (the cave fisher attacks with its filament as per it's combat style.) Once attached, the cave fisher may reel in a foe of up to 400 lbs at 15' per round. When a foe is reeled in, it strikes with its front two pincers. Its other legs can anchor it in place with the same adhesive as the filament. It takes 1 round to reel in its filament without a victim.
Cave Fisher filament is incredibly strong and sticky: treat a strand of filament as having 6 Armour Points and Hit Points equal to half the cave fisher’s SIZ. Touching an adhesive filament glues the limb to the strand, unless the victim can win an opposed roll of their Brawn against the filament’s Stickiness (equal to the cave fisher’s Endurance). If this fails they remain fastened, unable to break free by strength alone. Attempting to cut free exposes the tool or weapon used to the same process. |