Son of Gaxx (Barrowmaze)

(Generated 86 times)
Namelist None
Classic fantasy
Rank Skilled
Race Human
Cult rank None
Notes These hideous, rotting undead creatures look like grisly cadavers infested with wiggling Rot Grubs that squirm in and out of their decaying bodies. They attack with their fists and with each hit there is a 10% chance that the victim will contract a flesh-eating disease. **Gaxx Disease** Application: Touch Potency (equal to the Gaxx's Endurance) Resistance: Endurance Onset Time: 1 week Duration: Permanent until cured Condition: The victim loses 1 CON at the onset, and one additional CON each month thereafter. When CON reaches 0 the victim suffers Death. Antidote/Cure: This disease can be removed with a Cure Disease spell of the appropriate intensity. Moreover, with each hit Rot Grubs may (25%) burrow into the body of a struck character. Upon contact with a living being, rot grubs will begin to vigorously burrow deep into the body. Fire must be applied to the site of contact at once in order to prevent the rot grubs from burrowing further. This application of flame inflicts 1d6 hit points of damage to the location. If not stopped immediately, within 1d3x10 minutes the rot grubs will find the heart and kill their victim. The spell Cure Disease (of any magnitude) will destroy the rot grubs in a victim's body. If the Rot Grubs kill the character s/he will rise in 1d3 days as a Son or Daughter of Gaxx. These undead radiate an aura of fear as per the Rank 3 Wizard spell (40 feet). Any living being that enters this aura must resist (Willpower vs. Willpower) or flee. Sons and Daughters of Gaxx regenerate 1 hit point to each damaged location at the start of every round even after being reduced to zero hit points. They can only be destroyed permanently by holy water, acid, or fire. Intensity 4 Immune (fear, sleep, charm)
STR 4d6+3
CON 4d6+3
SIZ 2d6+6
DEX 2d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Movement 4m (15ยด)
Natural armor No

Non-random features

Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+30 Endurance CON+CON+1d10+15
Evade DEX+DEX+30 Perception INT+POW+30 Unarmed STR+DEX+30
Willpower POW+POW+30

Combat styles

Infested Slam (Fist)STR+DEX+30

Weapon options

1-handed weapons

Amount: 1
Fist (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Fist 1h-melee 1d4 S T - Disease, Rot Grubs Y Y 0 0 Arm