(Generated 517 times)
Namelist None
Classic fantasy
Rank Novice
Race Lizardfolk Male
Cult rank None
Notes Average Lair: 15-150 Treasure Type: (M) Abilities: Cold-blooded: The creature does not need to eat frequently. One meal a week is sufficient to keep it healthy and well fed, and gorging itself on a large amount of meat will remove the need to eat for a month. If the temperature in which reflexes become muted, suffering a penalty of -6 to Initiative and the loss of one Combat Action per Round, is when the reptile is exposed to temperatures below 60 degrees Fahrenheit (15 degrees Celsius). At 40 °F (4 °C) and below, cold-blooded creatures become completely torpid, entering a help- less catatonic state. Hold Breath: The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting. Night Sight: Allows the creature to treat partial darkness as illuminated and darkness as partial darkness. Swimmer: The creature automatically succeeds in everyday moving and manoeuvring whilst swimming, and need not roll their Swim skill unless attempting an unusually difficult task, such as swimming against a powerful tide or leaping up a waterfall. A swimmer may substitute the Swim skill for Athletics and Evade rolls whilst in water.
STR 2d6+9
CON 2d6+6
SIZ 2d6+9
DEX 2d6+6
INT 2d6+4
POW 3d6
CHA 2d6
D20Hit locationArmor
01-03 Tail 3
04-05 Right leg 3
06-07 Left leg 3
08-10 Abdomen 3
11-14 Chest 3
15-16 Left Arm 3
17-18 Right Arm 3
19-20 Head 3
Movement 4m (15’) Swim 6m (20´)
Natural armor Yes

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+40 Endurance CON+CON+30
Evade DEX+DEX+20 Locale INT+INT+40 Perception INT+POW+30
Swim STR+CON+40 Unarmed STR+DEX+40 Willpower POW+POW+30

Professional skills

Track INT+CON+30

Custom skills

Languages (Lizardman - no written form) INT+CHA+40 Craft (Any primitive) DEX+INT+30 Customs INT+INT+40
Passion: Evil (Cannibalistic) POW+POW+30

Combat styles

Lizardman WarriorSTR+DEX+40

Weapon options

1-handed weapons

Amount: 5
Bite (100)
Claw (100)
Tail (100)
Stone Axe (100)
Stone Shortspear (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d6 M M - None Y Y 0 0 head
Claw 1h-melee 1d4 M T - None Y Y 0 0 arm
Tail 1h-melee 1d4 M L - None Y Y 0 0 tail
Stone Axe 1h-melee 1d6 M M - None Y N 4 8
Stone Shortspear 1h-melee 1d8 M L - None Y N 4 5