Zombie, kobold warrior

(Generated 143 times)
Namelist None
Classic fantasy
Rank Rabble
Race Human
Cult rank None
Notes Armor: -1 to Initiative. If equipped, new AP is 3 in adbomen/chest and head. The natural armor is already applied. Treasure Type: Ax2 Abilities: Infravision: The creature sees into the infrared spectrum. The maximum distance is 18 metres (60 ft) unless specified otherwise. Immunity (Fear, Sleep, and Charm) Intensity 2 Undead: The creature is immune to the consequences of both fatigue and severe injuries. Undead are thus immune to all the detrimental effects of Serious Wounds. Even Major Wounds do not incapacitate them, although they can still have locations severed or shattered as per normal. The head and chest location typically stores the magic that is animating the creature. Any location (and those contiguous to it) that is smashed or severed from the bound area ceases to function, but the remainder of the body can continue if it still has limbs with which to act. A Major Wound to the magic-infused location destroys the undead outright.
STR 1d3+6
CON 4d6+3
SIZ 1d3+2
DEX 2d6-1
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right arm 1
16-18 Left arm 1
19-20 Head 1
Movement 4m (15ยด)
Natural armor Yes

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+30 Endurance CON+CON+30
Evade DEX+DEX+30 Perception INT+POW+30 Unarmed STR+DEX+30
Willpower POW+POW+30

Professional skills

Mechanisms DEX+INT+50

Combat styles

Kobold Undead Warrior (2 or 3 weapons)STR+DEX+30

Weapon options

1-handed weapons

Amount: 3
Club (1)
Shortsword (1)
Shortspear (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Javelin (1)


Amount: 1
Target Shield (1)