Notes |
Armor: -1 to Initiative. If equipped, new AP is 3 in adbomen/chest and head. The natural armor is already applied.
Treasure Type: Ax2
Abilities:
Infravision: The creature sees into the infrared spectrum. The maximum distance is 18 metres (60 ft) unless specified otherwise.
Immunity (Fear, Sleep, and Charm)
Intensity 2
Undead: The creature is immune to the consequences of both fatigue and severe injuries. Undead are thus immune to all the detrimental effects of Serious Wounds. Even Major Wounds do not incapacitate them, although they can still have locations severed or shattered as per normal. The head and chest location typically stores the magic that is animating the creature. Any location (and those contiguous to it) that is smashed or severed from the bound area ceases to function, but the remainder of the body can continue if it still has limbs with which to act. A Major Wound to the magic-infused location destroys the undead outright. |