Gelatinous Mass
(Generated 153 times)Namelist | None |
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Tags | Classic fantasy
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Rank | Master |
Race | Gelatinous Mass |
Cult rank | None |
Notes | "They are immune to Paralysation, Electricity, Hold, Fear, Polymorph, and Sleep-based attacks. However, fire and blows from cutting and crushing weapons have their normal effects while piercing weapons do minimum damage. If a mass fails a Resistance Roll against a cold-based spell or attack, it is slowed 50% (1 Action Point every other Round) and inflicts only 1d2 points of digestive damage." Classic Fantasy |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades. |
Ability | ***Death Sense*** In tune with the powers of death, the crea- ture can sense the death of living things and dead flesh at a range of up to half its INT or INS in kilometres. |
Ability | ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased |
Ability | ***Venomous*** Has a venomous attack. May use Inject Venom Special effect |
Exotic Poison | Paralytic Slime: Application Contact: Pot 80. Resistance: Endurance. Onset instant. Duration: 3d6 rounds. A victim that fails an Opposed Resistance Roll comparing their Endurance vs. the Potency of the slime is paralysed for 3d6 Rounds. At the beginning of the next Round, the cube may expend 1 Action Point to absorb its prey, pulling it within and secreting fluids to digest its victim. |
Standard skills
Brawn | STR+SIZ+2d10+65 | Endurance | CON+CON+7d10 | Willpower | POW+POW+5d10 |
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Combat styles
Digestive Fluids | 100 |
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Weapon options
1-handed weaponsAmount: 1
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Digestive Fluids | 1h-melee | 1d4 | - | - | - | None | N | N | 0 | 0 |