|Average Lair: 4-16
Treasure Type: Bx10 (M)
Camouflaged: Those attempting to spot the creature suffer a penalty to Perception of two difficulty grades.
Diving Strike:This is effectively charging for creatures which are not land based. Diving Strike increases both the Size of the attack and the creature’s Dam- age Modifier by one step, for this attack only. A diving strike may only be used once per round. The creature must be at least one full round of Movement above its target (or pos- sibly below if submerged) in order to use the diving strike.
Flying: The creature automatically succeeds in everyday moving and manoeuvring whilst flying, and need not roll their Fly skill unless attempting an unusually difficult task, such as flying against a powerful wind, evading a ranged attack in the air, or out-manoeuvring an aerial foe. A flyer may substitute the Fly skill (base STR+DEX) for Evade whilst fight- ing whilst aloft.
Infravision: The creature sees into the infrared spectrum. The maximum distance is 18 metres (60 ft) unless specified otherwise.
Formidable Natural Weapons: This creature is able to actively parry or deflect attacks using its natural weapons. This is due to a combination of fighting style and possessing natural armament being formed from resilient substances such as horn, chitin or bone which are able to shrug off damage from manufactured weapons
If remaining completely motionless against a rocky background, a gargoyle’s Stealth skill roll is 2 grades easier. They do not require sustenance and they can stand motionless indefinitely.