Notes |
Armor: -3 to Initiative. If equipped, new AP is 3 in all locations. The natural armor is already applied.
Average Lair: 9-18.Typically a hill giant clan will be 50% male combatants. The remaining members will be made up of 25% females and 25% young. The females are non-combatants. Roll for each young; 01-25: child with no combat ability and physical characteristics equal to those of a bugbear, 26-00: Juvenile with characteristics equal to that of an ogre.
Treasure Type: (M, disregard any rolled magic items of an obvious nature.)
Abilities:
Trample: The creature is able to trample beings with a SIZ of half or less than its own, using its Athletics skill to attack. This inflicts dam- age equal to twice the creature’s base Damage Modifier and increases the Size of the attack by one step. How and when trample is used depends on the circumstances. If immobile the creature may trample a prone opponent on its turn, but this costs an Action Point. If the trample is performed whist the creature is moving or charging over an opponent, then the trample is a Free Action. |