Hobgoblin, male leader

(Generated 115 times)
Namelist None
Classic fantasy
Rank Skilled
Race Goblin
Cult rank None
Notes Armor: -4 to Initiative. If equipped, new AP is 4 in both legs and arms, 5 in adbomen/chest and head. The natural armor is already applied. Average Lair: 90-900. One quarter of this number will be male warriors. Hobgoblin females and young are typically non-combatants. Treasure Type: B, Cx5, (M) Abilities: Infravision: The creature sees into the infrared spectrum. The maximum distance is 18 metres (60 ft) unless specified otherwise. Tunnel Sense: Possess the ability to detect certain underground phenomena by succeeding at an Easy Perception skill roll. This Perception test may be further augmented by Lore (Mineral). Tunnel Sense may be used to detect stonework pits, deadfalls and traps, a slope or grade, approximate depth underground, new tunnel or passage construction, and shifting or sliding walls or rooms. The range of this detection is limited to 3 metres (10 feet).
STR 1d6+12
CON 2d6+9
SIZ 1d6+13
DEX 2d6+6
INT 1d6+12
POW 2d6+6
CHA 1d6+6
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right Arm 1
16-18 Left Arm 1
19-20 Head 1
Movement 4m (15’)
Natural armor Yes

Standard skills

Athletics STR+DEX+50 Brawn STR+SIZ+50 Deceit INT+CHA+40
Endurance CON+CON+50 Evade DEX+DEX+40 Influence CHA+CHA+30
Perception INT+POW+40 Unarmed STR+DEX+40 Willpower POW+POW+40

Custom skills

Languages (Goblin, Hobgoblin, Orcish, Carnivorous Ape, 20% also Common) INT+CHA+50 Passion: Evil (Cannibalistic, Cruel, and Slaver) POW+POW+40 Passion: Evil (Hate Elves) POW+POW+45
Lore (Strategy and Tactics) INT+INT+30

Combat styles

Hobgoblin Leader (2 or 3 weapons)STR+DEX+50

Weapon options

1-handed weapons

Amount: 4
Ball & Chain (1)
Longsword (1)
Shortspear (1)
Whip (1)

2-handed weapons

Amount: 2
Halberd (1)
Pike (1)

Ranged weapons

Amount: 1
Long bow (1)


Amount: 1
Target Shield (1)