Pit Monster

(Generated 98 times)
Namelist None
Tags
Cloud forest
Fantasy
Glorantha
High plateau
Jungle
Loral
Monster island
Rank Skilled
Race Snake, Giant
Cult rank None
Notes "These strange creatures are found scattered about throughout the jungles, but few people have penetrated far into the interior, so the true extent distribution can only be guessed at. Pit monsters take the form of a large burrowing worm, with a circular mouth about two feet across, lined by triangular teeth. They live in burrows in the ground, and spend most of their time plugging the entrance to the hole with their open maw, waiting for food to drop in. Brush and other debris covers the entrance to the hole, which can therefore be difficult to see in the heavy undergrowth that dominates throughout most of Loral." TT#13
Creatorhkokko
Stats
STR 1d6+12
CON 2d6+6
SIZ 4d6+24
DEX 2d6+6
INT 2d6+5
POW 1d6+6
CHA
D20Hit locationArmor
01-03 Tail tip 2
04-05 Mid End-length 2
06-07 Fore End-length 2
08-09 Rear Mid-length 2
10-12 Mid Mid-length 2
13-14 Fore Mid-length 2
15-16 Rear Fore-length 2
17-18 Mid Fore-length 2
19-20 Head 2
Attributes
Movement 4
Natural armor Yes

Non-random features

ListFeature
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Trapper** Usually restricted to immobile things or plant-like threats, this ability represents a particular way of attacking prey by use of a one-shot trap.This needs to be evaded rather than parried.

Standard skills

Athletics STR+DEX+38 Brawn STR+SIZ+6D10 Endurance CON+CON+4D10+5
Evade DEX+DEX+7D10 Perception INT+POW+8d10 Stealth DEX+INT+8D10
Swim STR+CON+8D10 Willpower POW+POW+8D10

Combat styles

Crushing DoomSTR+DEX+7D10

Weapon options

1-handed weapons

Amount: 3
Bite (1)
Constrict (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d4 M S - Grip, Bleed Y Y 4 13 Head
Constrict 1h-melee 1d6 H T - Y Y 4 13 Body