Loralian Howler

(Generated 62 times)
Namelist None
Tags
Forest
Glorantha
Jungle
Loral
Monster island
Rank Skilled
Race Velociraptor
Cult rank None
Notes "Howlers are widespread on Var Loralng, Eschi and Zis, although they have not been observed on any of the smaller islands. They are bipedal creatures, standing around four feet in height, with hairless mottled brown hides and monkey-like faces. Their upper limbs bear long fingers ending in wicked claws, although they lack a thumb. Howlers seem to have an uncanny ability to sense the presence of intruders, even from a full mile away. When they do so, they inflate their entire chest cavity like a balloon and use it to create a terrifying series of howls and woops that echo for miles around. The other creatures of the islands have learnt to associate these sounds with the presence of hated intruders, and immediately begin to congregate on the origin, eager to begin their orgies of violence. Howlers seem to live in colonies of four to five individuals" tt#13
Creatorhkokko
Stats
STR 3d6+2
CON 3d6+3
SIZ 2d6+3
DEX 3d6
INT 2d6+4
POW 3d6
CHA 2d6
D20Hit locationArmor
01-02 Tail 1
03-05 Right leg 1
06-08 Left leg 1
09-11 Abdomen 1
12-15 Chest 1
16 Right Claw 1
17 Left Claw 1
18-20 Head 1
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+40 Conceal DEX+POW+30
Endurance CON+CON+40 Evade DEX+DEX Perception INT+POW+6d10+60
Stealth DEX+INT+30 Willpower POW+POW+25

Custom skills

Track INT+DEX+40 Pack tactics INT+DEX+40 Passion: Hate Intruders 2d10+60

Combat styles

Terrifying RushSTR+DEX+6d10

Weapon options

1-handed weapons

Amount: 3
Bite (1)
Foreclaw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6 M M - Grip, Bleed Y Y 5 5 Head
Foreclaw 1h-melee 1d4 M M - Grip, Bleed Y Y 5 5 Claw