Yellow Ape

(Generated 90 times)
Namelist None
Tags
Glorantha
Loral
Monster island
Rank Skilled
Race Yellow Ape
Cult rank None
Notes "One of the most common monsters on the islands, these appear very similar to gorillas, save for their yellowish fur and two pairs of arms. They attack in small packs of up to eight or so individuals, which show unusual cooperation and cunning. On the island of Zis, the yellow apes seem to be organised into larger groups, and they have been known to man huge bolt-throwers there, which they fire at any passing ships that get too close to the shore" TT#13
Creatorhkokko
Stats
STR 4d6+10
CON 3D6
SIZ 2d6+9
DEX 2d6
INT 2d6+7
POW 2d6
CHA
D20Hit locationArmor
01-02 Right leg 2
03-04 Left leg 2
05-08 Abdomen 2
09-10 Chest 2
11-12 Right Lower Arm 2
13-14 Left Lower Arm 2
15-16 Right Upper Arm 2
17-18 Left Upper Arm 2
19-20 New hit location 2
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat

Standard skills

Athletics STR+DEX+4d10+30 Brawn STR+SIZ+8d6+20 Endurance CON+CON+2d10+25
Evade DEX+DEX+4d6+14 Perception INT+POW+2d10+20 Stealth DEX+INT+2d10+30
Unarmed STR+DEX Willpower POW+POW+2d10+35

Combat styles

Lord of the Jungle (Bite/Claw)STR+DEX+2d10+30

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d8 L T - Grip, Bleed Y Y 0 0 Head
Claw 1h-melee 1d6 L L - Bleed, Grip Y Y 0 0 Claw