Yellow Ape
(Generated 91 times)Namelist | None |
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Tags | Glorantha Loral Monster island
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Rank | Skilled |
Race | Yellow Ape |
Cult rank | None |
Notes | "One of the most common monsters on the islands, these appear very similar to gorillas, save for their yellowish fur and two pairs of arms. They attack in small packs of up to eight or so individuals, which show unusual cooperation and cunning. On the island of Zis, the yellow apes seem to be organised into larger groups, and they have been known to man huge bolt-throwers there, which they fire at any passing ships that get too close to the shore" TT#13 |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218) |
Ability | ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner |
Ability | ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted. |
Ability | ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat |
Standard skills
Athletics | STR+DEX+4d10+30 | Brawn | STR+SIZ+8d6+20 | Endurance | CON+CON+2d10+25 |
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Evade | DEX+DEX+4d6+14 | Perception | INT+POW+2d10+20 | Stealth | DEX+INT+2d10+30 |
Unarmed | STR+DEX | Willpower | POW+POW+2d10+35 |
Combat styles
Lord of the Jungle (Bite/Claw) | STR+DEX+2d10+30 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 1d8 | L | T | - | Grip, Bleed | Y | Y | Head | |
Claw | 1h-melee | 1d6 | L | L | - | Bleed, Grip | Y | Y | Claw |