Umber Hulk

(Generated 147 times)
Namelist None
Classic fantasy
Rank Skilled
Race Human
Cult rank None
Notes Devious delvers: These creatures have their own and strange language. Earth sense: By sensing vibration and air pressure, a creature with Earth Sense can fight and make Perception rolls with no penalty as long as their target is no more than their INT in metres away. If using Earth Sense above ground the range is halved. Gaze attack: Victims who fail the Willpower contest also forget all memory of the Umber Hulk so far. This terror of the deep lurks behind weakened rock walls, waiting for the passage of his victims. When the time comes, he breaks the wall and attacks wildly, savagely killing and taking with them some bodies to devour. Perhaps fortunately, his hypnotic gaze makes the few survivors do not remember anything of what happened. Mysterious disappearances and useless destruction are the only trace of the passage of these monsters, which they feel a ferocious appetite for the meat of intelligent beings. These terrible events, together with its memory-altering effects, surround these evil beings in an almost supernatural mystique.
STR 2d6+12
CON 2d6+9
SIZ 2d6+21
DEX 2d6+6
INT 1d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 8
04-06 Left leg 8
07-09 Abdomen 8
10-12 Chest 8
13-15 Right arm 8
16-18 Left arm 8
19-20 Head 8
Movement 9m (30´), 6m (20´) burrow
Natural armor Yes

Non-random features

Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Gaze Attack(Mesmerism)*** Direct eye contact (Willpower contest). Victim failure - remain motionless, unable to react or save themselves.

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+30 Endurance CON+CON+30
Evade DEX+DEX+30 Locale INT+INT+30 Perception INT+POW+30
Willpower POW+POW+30

Combat styles

Underground nightmareSTR+DEX+30

Weapon options

1-handed weapons

Amount: 2
Mandible (100)
Claw (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Mandible 1h-melee 1d8 L S - Impale Y Y 0 0 Head
Claw 1h-melee 1d6 L M - Grip Y Y 0 0 Arm