Flint Cat (Farancham)

(Generated 24 times)
Namelist None
Rank Novice
Race Shadow Cat
Cult rank None
Notes "Farancham are cautious creatures, which has helped to ensure their sur- vival long after most stone animals have died out. They avoid creatures larger than themselves, and flee into cover when startled. When cornered, however, they give no quarter, and fight in a ferocious rage. They scratch and bite until an opportunity for escape presents itself, at which point they flee even in pref- erence to killing a fallen foe. Farancham have long bodies and tails, cat-like heads with erect ears, but no whiskers. Their bodies are composed of dull gray flint, and are faceted with many sharp edges. Even their eyes are composed of spheres of flint, and lack visible pupils, although they have the same senses as natural animals. " AR pg 41
STR 2d6+8
CON 2d6+6
SIZ 1d6+6
DEX 3d6+12
INT 2d6+5
POW 2d6+12
D20Hit locationArmor
01-03 Tail 4
04-05 Right Hind leg 4
06-07 Left Hind Leg 4
08-10 Hindquarters 4
11-14 Forequarters 4
15-16 Right Front Leg 4
17-18 Left Front Leg 4
19-20 Head 4
Movement 8
Natural armor Yes

Non-random features

Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+2D10+4D10 Brawn STR+SIZ+5D10 Endurance CON+CON+5D10
Evade DEX+DEX+10+2D10+2D10 Perception INT+POW+6D10 Stealth DEX+INT+10+2D10+2D10
Willpower POW+POW+3D10

Combat styles

Stealthy HunterSTR+DEX+3D10+2D10+10

Weapon options

1-handed weapons

Amount: 3
Claw (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Claw 1h-melee 1d4 M S - Grip, Bleed Y Y 0 4 Claw
Bite 1h-melee 1d6 M T - Grip, Bleed Y Y 0 4 Head