Hippogriff
(Generated 96 times)Namelist | None |
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Tags | Fantasy Flying Glorantha High mountains Maniria Plains Ralios Raw Seshnela Wastes
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Rank | Veteran |
Race | Griffin |
Cult rank | None |
Notes | Hippogriffs are horse-sized, winged quadrupeds with the heads, wings, and foreclaws of eagles, and the hindquarters of horses. They spend most of their time high in the clouds or on mountain peaks, and are almost never seen by mortals. They eat birds on the wing, small prey from the ground, or fish snatched from water. They reproduce slowly, for the process is a ter- rible ordeal. A hippogriff lays a single large egg that hatches into a fully formed, but smaller-sized, offspring. The mother is always weak afterwards, and the new hippogriff generally starts hunting immediately to nurse her back to health. It is impossible to tame an adult hippogriff. Even using magic to do so can be hazardous, for as soon as the magic expires the creature will turn upon its captor with a vengeance. They can find weak spots in the world and enter the Spirit World, as if they were shamans, and because of their affinity for the Spirit World do not suffer the Alien World Modifier on that plane. They can also see immaterial spirits, which are always hostile to animate beings, and shred them using their Claw and Bite ability as if it were Spirit Combat. Hippogriffs prefer hunting in plains or grasslands, usually alone. They generally attack from above, then hoist a victim aloft and tear at them with their beak. If a victim resists, the hippogriff will drop it, then return to carry the corpse back to its aerie.AR pg 28 |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task |
Ability | ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike. |
Standard skills
Athletics | STR+DEX+20+2D10 | Brawn | STR+SIZ+20+2D10 | Endurance | CON+CON+20+2D10 |
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Evade | DEX+DEX+20+2D10 | Perception | INT+POW+20+20+2D10 | Willpower | POW+POW+20+2D10 |
Custom skills
Flying | STR+DEX+2d10+40 | Trance | INT+POW+2d10+45 |
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Combat styles
Death from Above | STR+DEX+10+20+2D10 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Beak | 1h-melee | d10 | H | M | - | Bleed, Grip | Y | Y | Head | |
Claws | 1h-melee | d8 | H | L | - | Bleed, Grip | Y | Y | Leg |
Folk spells
Amount: 0Spell | Prob. | Spell | Prob. | Spell | Prob. | Spell | Prob. | Befuddle | 1 | Coordination | 1 | Deflect | 1 | Heal | 1 |
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Ignite | 1 | Mobility | 1 | Pierce | 1 | Warmth | 1 |