Owl-lion (Carmanian Griffin)

(Generated 33 times)
Namelist None
High mountains
Rank Veteran
Race Griffin
Cult rank None
Notes Carmanian griffins prefer to attack by surprise, striking from shadows or cover, augmenting their first attack with their Ambush ability. Although they tend to live in smaller flocks than their aquiline counterparts, and do not form coordinated packs, they sometimes attack as a mob. Combat tactics are otherwise the same as for true griffins. Owl-lions appear similar to griffins. However, they are smaller, with sleek bod- ies resembling those of puma, and the heads, forequarters, and forelimbs of gray-feathered owls. Males have manes of feathers around their heads, rather than hair. Owl-lions are largely confined to the hills and mountains of central Carmania, but are also found in northern Talastar and the Gray Mountains. Prior to the Syndics’ Ban they were known in Charg. They are nocturnal, and shelter in secluded nests during the day. Otherwise, they are similar to true griffins in most of their habits; although they show no particular love for horse meat, they will kill (but not eat) any owl or puma that they find. AR pg 25 Updated from source: Anaxial's Manifest
STR 3d6+12
CON 2d6+6
SIZ 3d6+12
DEX 2d6+6
INT 2d6+6
CHA 2d6+3
D20Hit locationArmor
01-02 Right Hind Leg 3
03-04 Left Hind Leg 3
05-07 Hindquarters 3
08-10 Forequarters 3
11-12 Right Wing 3
13-14 Left Wing 3
15-16 Right Front Leg 3
17-18 Left Front Leg 3
19-20 Head 3
Movement 8m / 12m (flying)
Natural armor Yes

Non-random features

Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike.

Standard skills

Athletics STR+DEX+20+2D10 Brawn STR+SIZ+20+2D10 Endurance CON+CON+20+2D10
Evade DEX+DEX+20+2D10 Perception INT+POW+20+20+2D10 Willpower POW+POW+20+2D10

Magic skills

Folk Magic POW+CHA+20+2D10

Professional skills

Survival CON+POW Track INT+CON

Custom skills

Flying STR+DEX+2d10+40

Combat styles

Ambush from ShadowsSTR+DEX+10+20+2D10

Weapon options

1-handed weapons

Amount: 2
Beak (1)
Claws (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Beak 1h-melee d8 L M - Bleed, Grip Y Y 2 11 Head
Claws 1h-melee d6 L M - Bleed, Grip Y Y 2 11 Leg

Folk spells

Amount: 1d4
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Befuddle 1 Coordination 1 Deflect 1 Heal 1
Ignite 1 Mobility 1 Pierce 1 Warmth 1