Cauldron Ghul
(Generated 95 times)Namelist | Generic fantasy names (View names) |
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Tags | Assabia Cauldron Ghul Korantia
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Rank | Novice |
Race | Human |
Cult rank | None |
Notes | Ghuls are withered and twisted things. All ghuls are bound to the cauldron's magic. Anyone with the Discipline of Ra’atuf skill may use it to compel a ghul's obedience. A ghul's shriveled skin provides 2 points of armor. Ghuls are Immune to fire and do not need to eat (though they still suffer under an unnatural hunger for the flesh and blood of the living). Cold will rot them - damage from cold is doubled, and ghuls desperately fear the frigid nights of the desert, wrapping themselves in rags to ward away its effects. A ghul sees flawlessly in darkness. |
Creator | bturner |
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Non-random features
List | Feature |
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Appearance - Physique | Scrawny |
Appearance - Skin Texture | Wrinkled |
Ability | ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Ability | ***Weakness*** Weakness against environment or Rune |
Standard skills
Athletics | STR+DEX+2d10 | Brawn | STR+SIZ+2d10 | Endurance | CON+CON+2d10 |
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Evade | DEX+DEX+2d10 | Perception | INT+POW+2d10 | Unarmed | STR+DEX+2d10+10 |
Willpower | POW+POW+2d10 |
Combat styles
Ghulish Savagery | STR+DEX+2d10+10 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Claws | 1h-melee | 1d4 | M | S | - | None | Y | Y |