Colossal Octopus

(Generated 145 times)
Namelist None
Tags
Fantasy
Glorantha
Monster island
Rq6
Sea
Rank Master
Race Giant Octopus
Cult rank None
Notes +3 AP RQ6 pg 379
Creatorhkokko
Stats
STR 2d6+45
CON 2d6+12
SIZ 2d6+51
DEX 2d6+15
INT 2d6+7
POW 2d6
CHA 0
D20Hit locationArmor
01-02 Tentacle 1 4
03-04 Tentacle 2 4
05-06 Tentacle 3 4
07-08 Tentacle 4 4
09-10 Tentacle 5 4
11-12 Tentacle 6 4
13-14 Tentacle 7 4
15-16 Tentacle 8 4
17-18 Body 4
19-20 Head 4
Attributes
Movement 8
Natural armor Yes

Additional features

FeatureProbability
Basic Poison 100% View items

Non-random features

ListFeature
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect

Standard skills

Athletics STR+DEX+30+2D10 Brawn STR+SIZ+55+30+2D10 Endurance CON+CON+49+30+2D10
Evade DEX+DEX+52+30+2D10 Perception INT+POW+40+30+2D10 Stealth DEX+INT+55+30+2D10
Swim STR+CON+60+30+2D10 Unarmed STR+DEX+30+2D10 Willpower POW+POW+47+30+2D10

Combat styles

Writhing Doom (Tentacles, BeakSTR+DEX+40+30+2D10

Weapon options

1-handed weapons

Amount: 2
Tentacles (1)
Beak (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tentacles 1h-melee 1d12 H VL - Grip Y Y 1 10 Tentacles
Beak 1h-melee 2d6 M T - Bleed, Grip Y Y 1 11 Head