Varanid, Adult

(Generated 99 times)
Namelist None
Tags
Fantasy
Glorantha
Jungle
Pamaltela
Plains
Tarien
Rank Veteran
Race Slargr
Cult rank None
Notes Ferocious semi-intelligent lizards from western Pamaltela. Varanids are a race of lizard men appearing as scaled creatures walking on four legs or on hind legs especially warriors who are larger and stronger than humans and use weapons. These man eating beings are hostile to humans raiding islands and attacking with claws grappling or spears and shamans are intelligent though workers are not
Creatorhkokko
Stats
STR 2d6+12
CON 2d6+12
SIZ 2d6+8
DEX 2d6+6
INT 2d6+4
POW 3d6
CHA 2d6
D20Hit locationArmor
01-03 Tail 2
04-05 Right Hind Leg 2
06-07 Left Hind Leg 2
08-10 Abdomen 2
11-14 Chest 2
15-16 Right Foreleg 2
17-18 Left Foreleg 2
19-20 Head 2
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Blood Sense*** Traces of blood can be sensed at a distance of half its INS in kilometers.(Mythras Core 214-218)
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.

Standard skills

Athletics STR+DEX+4D10 Brawn STR+SIZ+4D10+10 Endurance CON+CON+6D10
Evade DEX+DEX+4D10 Perception INT+POW+8D10 Stealth DEX+INT+8D10
Willpower POW+POW+2+4D10

Combat styles

All Claws and BiteSTR+DEX+20+4D10

Weapon options

1-handed weapons

Amount: 3
Bite (1)
Claws (1)
Tail (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d8 M M - Bleed,Grip Y Y 4 9 Head
Claws 1h-melee 1d8 M S - Grip,Bleed Y Y 4 9 Leg
Tail 1h-melee 1d6 M L - Y Y 4 9 Tail