Xamalki, old

(Generated 24 times)
Namelist None
Tags
Pamaltela
Slon
Rank Veteran
Race Xamalki
Cult rank None
Notes WF #15. "Two thumbs & eight fingers per hand, the size of shovels. Some of the fingers have claws. Xamalki are huge burrowing chaos things. Unknown in Genertela, however.
Creatorhkokko
Stats
STR 4d6+9
CON 2d6+9
SIZ 4d6+12
DEX 3D6
INT 2d6+4
POW 2d6
CHA
D20Hit locationArmor
01-03 Right Rear Leg 4
04-06 Left Rear leg 4
07-09 Hindquarters 4
10-12 Forequarters 5
13-15 Right Front Leg 5
16-18 Left Front Leg 5
19-20 Head 5
Attributes
Movement 8 (4 burrowing)
Natural armor Yes

Additional features

FeatureProbability
Chaotic feature POW+POW% View items

Non-random features

ListFeature
Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate
Ability ***Chaos Aura*** Tainted by the Chaos rune and other Chaotic creatures can sometimes recognise this. When encountering a creature of Chaos, it can attempt a Willpower roll. If successful, the creature will not be attacked by its enemy, so long as it does not take any hostile action.
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Faerie Stealth*** Faeries with this ability blend into their surroundings, becoming nearly invisible to regular observation. However, Faerie Stealth is only effective when the faerie is in a suitable environment. For example, a gwarchell (page 6), which shuns light and lives underground, could only use it in darkness. As long as the faerie affected by this power remains motionless, crouched, or pressed against the ground, they cannot be detected by standard visual Perception checks. If they move, an attentive observer might notice the constant changing patterns on their body. Under these circumstances, when an observer tries to interact with the faerie — whether to locate, attack, defend against, etc. — the difficulty of their tests increases by one level. Creatures with other primary senses or magical perception are unaffected by this power.

Standard skills

Athletics STR+DEX+20+2D10 Brawn STR+SIZ+20+2D10 Endurance CON+CON+20+2D10
Evade DEX+DEX+20+2D10 Perception INT+POW+20+2D10 Unarmed STR+DEX+20+2D10
Willpower POW+POW+20+2D10

Combat styles

Claws of DeathSTR+DEX+20+2D10

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6 L M - Bleed,Grip Y Y 0 0 Head
Claw 1h-melee 1d8 L M - Bleed,Grip Y Y 0 0 Claw