Walktapi

(Generated 100 times)
Namelist None
Tags
Aig
Chaos
Fantasy
Glorantha
Rank Skilled
Race Walktapi
Cult rank None
Notes Ink Squirt: once per combat round. Range and diameter 8m. Regs 1 point per hour per location.
Creatorhkokko
Stats
STR 2d6+12
CON 2d6+6
SIZ 2d6+18
DEX 2d6+6
INT 2d6+6
POW 2d6+6
CHA
D20Hit locationArmor
01-02 Right leg 2
03-04 Left leg 2
05 Abdomen 2
06 Chest 2
07-08 Right Arm 2
09-10 Left Arm 2
11 Tentacle 1 2
12 Tentacle 2 2
13 Tentacle 3 2
14 Tentacle 4 2
15 Tentacle 5 2
16 Tentacle 6 2
17 Tentacle 7 2
18 Tentacle 8 2
Attributes
Movement 4
Natural armor Yes

Additional features

FeatureProbability
Chaotic feature POW+POW% View items

Non-random features

ListFeature
Ability ***Amphibious*** Can breathe both underwater and on dry land
Ability ***Autonomous*** Can lose or self sever an appendage without suffering the Major Wound effects. Can be done for limbs, tails or wings.
Ability ***Chaos Aura*** Tainted by the Chaos rune and other Chaotic creatures can sometimes recognise this. When encountering a creature of Chaos, it can attempt a Willpower roll. If successful, the creature will not be attacked by its enemy, so long as it does not take any hostile action.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (RQ6: pg 312-316)
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Exotic Poison ***Walktapus Poison Cloud*** Pot 55. Application: Inhaled Resitance: Endurance Onset: Instantaneous Duration: 1d10+20 minutes Conditions: Nausea Whilst under its effects any attempt to perform a physical activity requires the skill roll also be equal or less than the Endurance or they helplessly vomit for 1d3 rounds

Standard skills

Athletics STR+DEX+20+4D10 Brawn STR+SIZ+20+2D10 Endurance CON+CON+30+2D10
Evade DEX+DEX+20+2D10 Perception INT+POW+20+2D10 Stealth DEX+INT+35+2D10
Swim STR+CON+10+2D10 Willpower POW+POW+20+2D10

Combat styles

Slimy Chaos StrangulationSTR+DEX+20+2D10+3D10

Weapon options

1-handed weapons

Amount: 3
Tentacle (1)
Constrict (1)
Rend (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tentacle 1h-melee 1d4 L L - Grip, Take Weapon Y Y 4 8 Tentacle
Constrict 1h-melee 1d8 L VL - Grapple Y Y 4 7 Tentacle
Rend 1h-melee 1d8 M M - Grip, Bleed Y Y 0 0 Tentacle