(Generated 100 times)
Namelist None
Rank Skilled
Race Walktapi
Cult rank None
Notes Ink Squirt: once per combat round. Range and diameter 8m. Regs 1 point per hour per location.
STR 2d6+12
CON 2d6+6
SIZ 2d6+18
DEX 2d6+6
INT 2d6+6
POW 2d6+6
D20Hit locationArmor
01-02 Right leg 2
03-04 Left leg 2
05 Abdomen 2
06 Chest 2
07-08 Right Arm 2
09-10 Left Arm 2
11 Tentacle 1 2
12 Tentacle 2 2
13 Tentacle 3 2
14 Tentacle 4 2
15 Tentacle 5 2
16 Tentacle 6 2
17 Tentacle 7 2
18 Tentacle 8 2
Movement 4
Natural armor Yes

Additional features

Chaotic feature POW+POW% View items

Non-random features

Ability ***Amphibious*** Can breathe both underwater and on dry land
Ability ***Autonomous*** Can lose or self sever an appendage without suffering the Major Wound effects. Can be done for limbs, tails or wings.
Ability ***Chaos Aura*** Tainted by the Chaos rune and other Chaotic creatures can sometimes recognise this. When encountering a creature of Chaos, it can attempt a Willpower roll. If successful, the creature will not be attacked by its enemy, so long as it does not take any hostile action.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (RQ6: pg 312-316)
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Exotic Poison ***Walktapus Poison Cloud*** Pot 55. Application: Inhaled Resitance: Endurance Onset: Instantaneous Duration: 1d10+20 minutes Conditions: Nausea Whilst under its effects any attempt to perform a physical activity requires the skill roll also be equal or less than the Endurance or they helplessly vomit for 1d3 rounds

Standard skills

Athletics STR+DEX+20+4D10 Brawn STR+SIZ+20+2D10 Endurance CON+CON+30+2D10
Evade DEX+DEX+20+2D10 Perception INT+POW+20+2D10 Stealth DEX+INT+35+2D10
Swim STR+CON+10+2D10 Willpower POW+POW+20+2D10

Combat styles

Slimy Chaos StrangulationSTR+DEX+20+2D10+3D10

Weapon options

1-handed weapons

Amount: 3
Tentacle (1)
Constrict (1)
Rend (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Tentacle 1h-melee 1d4 L L - Grip, Take Weapon Y Y 4 8 Tentacle
Constrict 1h-melee 1d8 L VL - Grapple Y Y 4 7 Tentacle
Rend 1h-melee 1d8 M M - Grip, Bleed Y Y 0 0 Tentacle