List | Feature |
Ability |
***Multi-Headed*** An additional Combat Action per extra head possessed beyond the first. These are lost as each individual head is incapacitated or severed. Provided one head remains active, the creature can still control its shared body. When a multi-headed crea- ture resists spells which affect emotions or intellect, it rolls individual saves for each still intact head. |
Ability |
***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
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Ability |
***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic. |
Ability |
***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Exotic Poison |
***Lesser Hydra Venom*** Application: Injected
Potency: 65 Resistance: Endurance.
Onset time: Liquid form: Agony condition instant with Death following 1d6+6 rounds later.
Duration: 1d6+6 hours.
Conditions: Neuroptoxi burns the nerve ends affecting only that particular location. Pain is so intense that after a few minutes second roll against the venom or heart attack and die. Aig p 178 |
Ability |
***Chaos Aura*** Tainted by the Chaos rune and other Chaotic creatures can sometimes recognise this. When encountering a creature of Chaos, it can attempt a Willpower roll. If successful, the creature will not be attacked by its enemy, so long as it does not take any hostile action. |
Ability |
***Venomous*** Has a venomous attack. May use Inject Venom Special effect |