Lesser Hydra, 5 headed

(Generated 167 times)
Namelist None
Tags
Aig
Chaos
Glorantha
Off the beaten path
Sartar
Rank Skilled
Race Hydra, Ophidian
Cult rank None
Notes Abilities: +4 Action Points. MI pg 224.Any detrimental effect due to serious or major wound only affects that head. Each head has its own willpower resistance roll.
Creatorhkokko
Stats
STR 2d6+6
CON 2d6+6
SIZ 2d6+18
DEX 3d6
INT 2d6+5
POW 3d6
CHA
D20Hit locationArmor
01-06 Tail 2
07-14 Body 2
14-20 Heads 2
Attributes
Movement 6
Natural armor Yes

Additional features

FeatureProbability
Chaotic feature 100% View items

Non-random features

ListFeature
Ability ***Multi-Headed*** An additional Combat Action per extra head possessed beyond the first. These are lost as each individual head is incapacitated or severed. Provided one head remains active, the creature can still control its shared body. When a multi-headed crea- ture resists spells which affect emotions or intellect, it rolls individual saves for each still intact head.
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Exotic Poison ***Lesser Hydra Venom*** Application: Injected Potency: 65 Resistance: Endurance. Onset time: Liquid form: Agony condition instant with Death following 1d6+6 rounds later. Duration: 1d6+6 hours. Conditions: Neuroptoxi burns the nerve ends affecting only that particular location. Pain is so intense that after a few minutes second roll against the venom or heart attack and die. Aig p 178
Ability ***Chaos Aura*** Tainted by the Chaos rune and other Chaotic creatures can sometimes recognise this. When encountering a creature of Chaos, it can attempt a Willpower roll. If successful, the creature will not be attacked by its enemy, so long as it does not take any hostile action.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect

Standard skills

Athletics STR+DEX+20+2D10 Brawn STR+SIZ+20+2D10 Endurance CON+CON+20+2D10
Evade DEX+DEX+30+2D10 Perception INT+POW+30+2D10 Stealth DEX+INT+4D10+15
Willpower POW+POW+20+2D10

Combat styles

Writhing Dance of DeathSTR+DEX+32+2D10

Weapon options

1-handed weapons

Amount: 4
Bite (1)
Tail Lash (1)
Constrict (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6 M L - Venomous, Bleed Y Y 3 8 Head
Tail Lash 1h-melee 1d8 H VL - Bash, Stun Location Y Y 0 0 Tail
Constrict 1h-melee 1d6 L T - Grip Y Y 0 0 Body