(Generated 122 times)
Namelist None
Rank Veteran
Race Magisaur
Cult rank Proven
Notes AiG Avoid fights, SC pg 106, BaB pg 51
STR 2d6+12
CON 2d6+9
SIZ 2d6+21
DEX 1d6+6
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-02 Tail 4
03-05 Right Hind Leg 4
06-08 Left Hind Leg 4
09-11 Abdomen 4
12 Chest 4
13-14 Right foreleg 4
15-16 Left Fore Leg 4
17-20 Head 4
Movement 6
Natural armor Yes

Non-random features

Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.

Standard skills

Athletics STR+DEX+6D10 Brawn STR+SIZ+4D10 Endurance CON+CON+6D10
Evade DEX+DEX+9D10 Perception INT+POW+5D10 Willpower POW+POW+6D10

Magic skills

Devotion POW+CHA+10D10 Exhort INT+CHA+10D10 Folk Magic POW+CHA+10D10

Custom skills

Language (Auld Wyrmish) INT+INT+50

Combat styles

Scratch and StompSTR+DEX+8D10

Weapon options

1-handed weapons

Amount: 3
Kick (1)
Beak (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Kick 1h-melee 1d6 L M - Bleed, Bash Y Y 18 15 Leg
Beak 1h-melee 1d4 M S - Bleed, Grip Y Y 18 15 Head

Folk spells

Amount: 1d6+3
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Befuddle 1 Calm 1 Darkness 1 Mindspeech 1
Phantasm 1 Protection 1 Sleep 1 Slow 1

Theism spells

Amount: 1d6+2
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Absorption 1 Heal Wound 1 Illusion 1 Shield 1