Sea Witch Messenger

(Generated 57 times)
Namelist None
Tags
Rank Novice
Race Merman with tentacles
Cult rank Common
Notes Messenger of Shadow Ink and Tendril
CreatorRatfink
Stats
STR 2d6+6
CON 3D6
SIZ 3d6+6
DEX 3d6+8
INT 2d6+8
POW 3d6+6
CHA 3d6
D20Hit locationArmor
01-08 Tentacles 2
09-11 Hindquarters 2
12-14 Chest 2
15-16 Right Arm 1
17-18 Left Arm 1
19-20 Head 1
Attributes
Movement 12
Natural armor Yes

Cults

Amount: 1
CultProb.
Sea Witch Initiate 100

Non-random features

ListFeature
Ability ***Blinding*** Evade or Weapon style if using shield. If fail then Blindness (Herculean modifier) for 1d3 turns.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+10+2D10 Brawn STR+SIZ+10+2D10 Endurance CON+CON+10+2D10
Evade DEX+DEX+10+2D10 Perception INT+POW+10+2D10 Unarmed STR+DEX+10+2D10
Willpower POW+POW+10+2D10

Magic skills

Folk Magic POW+CHA+10+2D10

Combat styles

Disarming TentaclesSTR+DEX+10+2D10

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 2
Longspear (1)
Tentacles (1)

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tentacles 2h-melee 1d8 H VL - None Y N 0 0