Master of School of Impenetrable Silence
(Generated 101 times)Namelist | Arabic males (View names) |
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Tags | Fantasy
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Rank | Master |
Race | Human |
Cult rank | Overseer |
Notes | **Augment Skill:*** 1 Magic Point per level of Intensity. A level of Intensity improves the success chance of the skill by one grade. For example, increasing a skill from Standard to Easy costs 1 Magic Point; increasing it to Very Easy costs 2, and so on. ***Invoke Trait:*** 2 Magic Points. All traits have a default Intensity of 1. ***Enhance Attribute:*** 3 Magic Points per step of increase. Each step is a level of Intensity (for example, enhancing Dam- age Modifier by one step, from 1d2 to 1d4 costs 3 Magic Points; enhancing from 1d2 to 1d6 costs 6 Magic Points and so forth). (RQ6: pg 224) |
Creator | hkokko |
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Cults
Amount: 1Cult | Prob. |
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Master, School of Impenetrable Silence | 10 |
Non-random features
List | Feature |
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Gift (Secret Teaching) | ***Swiftness*** The character gains one additional Combat Action. RQ pg 291 |
Gift (Secret Teaching) | ***Alacrity*** The character rolls 1d6+6, rather than 1d10, for Strike Rank. RQ pg 291 |
Standard skills
Athletics | STR+DEX+20+2D10+20+20+1D10 | Brawn | STR+SIZ+20+2D10+20+20+1D10 | Endurance | CON+CON+20+2D10+20+20+1D10 |
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Evade | DEX+DEX+20+2D10+20+20+1D10 | Insight | INT+POW+20+2D10+20+20+1D10 | Perception | INT+POW+20+2D10+20+20+1D10 |
Stealth | DEX+INT+20+2D10+20+20+1D10 | Unarmed | STR+DEX+20+2D10+20+20+1D10 | Willpower | POW+POW+20+2D10+20+20+1D10 |
Magic skills
Folk Magic | POW+CHA+20+2D10+20+20+1D10 | Meditation | INT+CON+20+2D10+20+20+1D10 | Mysticism | POW+CON+20+2D10+20+20+1D10 |
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Professional skills
Art | POW+CHA+20+2D10+20+20+1D10 | Sleight | DEX+CHA+20+2D10+20+20+1D10 |
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Custom skills
Literacy | INT+INT +20+2D10+20+20+1D10 | Lore(Human) | INT+INT+20+2D10+20+20+1D10 | Musicianship (Fiddle) | DEX+CHA+20+2D10+20+20+1D10 |
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Combat styles
Way of the Order | STR+DEX+20+2D10+20+20+1D10 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 2
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Ranged weaponsAmount: 1
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ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Hand | 1h-melee | 1d3 | M | M | - | Grip, Stun Location | Y | Y | Arm | |
Kick | 1h-melee | 1d4 | M | M | - | Stun Location | Y | Y | Leg |