Capybara Monk, Master

(Generated 0 times)
Namelist African males (View names)
Tags
Glorantha
Kralorela
Teshnos
Rank Skilled
Race Morokanth
Cult rank Overseer
Notes **Augment Skill:*** 1 Magic Point per level of Intensity. A level of Intensity improves the success chance of the skill by one grade. For example, increasing a skill from Standard to Easy costs 1 Magic Point; increasing it to Very Easy costs 2, and so on. ***Invoke Trait:*** 2 Magic Points. All traits have a default Intensity of 1. ***Enhance Attribute:*** 3 Magic Points per step of increase. Each step is a level of Intensity (for example, enhancing Dam- age Modifier by one step, from 1d2 to 1d4 costs 3 Magic Points; enhancing from 1d2 to 1d6 costs 6 Magic Points and so forth). (RQ6: pg 224)
Creatorhkokko
Stats
STR 3d6+3
CON 3D6
SIZ 3d6+3
DEX 2d6+3
INT 3D6
POW 3D6
CHA 3D6
D20Hit locationArmor
01-03 Right leg 2
04-06 Left leg 2
07-09 Abdomen 2
10-12 Chest 2
13-15 Right Arm 2
16-18 Left Arm 2
19-20 Head 2
Attributes
Movement 10
Natural armor Yes

Cults

Amount: 1
CultProb.
Disciple of the Way of The Land 10

Non-random features

ListFeature
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.

Standard skills

Athletics STR+DEX+4D10+20 Brawn STR+SIZ+4D10+20 Endurance CON+CON+4D10+20
Evade DEX+DEX+4D10+20 Insight INT+POW+4D10+20 Locale INT+INT+4D10+20
Perception INT+POW+4D10+20 Stealth DEX+INT+4D10+20 Swim STR+CON+4D10+20
Unarmed STR+DEX+4D10+20 Willpower POW+POW+4D10+20

Magic skills

Meditation INT+CON+4D10+20 Mysticism POW+CON+4D10+20

Combat styles

Way of the LandSTR+DEX+4D10+20

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d3 M M - Bleed, Grip Y Y 0 0 Head
Claw 1h-melee 1d4 M M - Impale, Bleed Y Y 0 0 Arm