Ghoul Sailor
(Generated 109 times)Namelist | None |
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Tags | Fantasy Glorantha Sea Undead
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Rank | Veteran |
Race | Human |
Cult rank | None |
Notes | RQ pg 355-356 If a ghoul’s bite penetrates armour the victim must make an unopposed Endurance roll to resist infection. Failing the roll means the victim is infected with the spirit curse that will create a new ghoul upon death. A standard ghoul tactic is to grip an opponent with its hands and then target an area of exposed flesh. |
Creator | hkokko |
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Non-random features
List | Feature |
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Combat Style Trait- Close Combat | ***Excellent Footwork*** When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed on combat rolls by the Acrobatics skill. Mythras pg 89 |
Ability | ***Death Sense*** In tune with the powers of death, the crea- ture can sense the death of living things and dead flesh at a range of up to half its INT or INS in kilometres. |
Ability | ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218) |
Ability | ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death |
Ability | ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking. |
Standard skills
Athletics | STR+DEX+60 | Boating | STR+CON+60 | Brawn | STR+SIZ+40 |
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Endurance | CON+CON+45 | Evade | DEX+DEX+30 | Locale | INT+INT |
Perception | INT+POW | Swim | STR+CON+40 | Unarmed | STR+DEX+10+4D10 |
Willpower | POW+POW+20+2D10 |
Custom skills
Navigate | INT+POW+30 | Hold Drink | CON+CON+30 | Seamanship | INT+CON+30 |
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Survival | CON+POW+30 |
Combat styles
Sea Death (Teeth and Claw) | STR+DEX+35 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 1
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ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Claw | 1h-melee | 1d4 | S | T | - | Grip, Bleed | Y | Y | Arms | |
Teeth | 1h-melee | 1d3 | S | T | - | Grip, Bleed | Y | Y | Head |
Folk spells
Amount: 0Spell | Prob. | Spell | Prob. | Spell | Prob. | Spell | Prob. | Coordination | 1 | Heal | 1 | Repair | 1 | Vigour | 1 |
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Warmth | 1 |