Ghoul Sailor

(Generated 109 times)
Namelist None
Tags
Fantasy
Glorantha
Sea
Undead
Rank Veteran
Race Human
Cult rank None
Notes RQ pg 355-356 If a ghoul’s bite penetrates armour the victim must make an unopposed Endurance roll to resist infection. Failing the roll means the victim is infected with the spirit curse that will create a new ghoul upon death. A standard ghoul tactic is to grip an opponent with its hands and then target an area of exposed flesh.
Creatorhkokko
Stats
STR 3d6+6
CON 3d6+3
SIZ 2d6+6
DEX 3d6+3
INT 2d6+6
POW 1d6
CHA 0
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right arm 1
16-18 Left arm 1
19-20 Head 1
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Combat Style Trait- Close Combat ***Excellent Footwork*** When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed on combat rolls by the Acrobatics skill. Mythras pg 89
Ability ***Death Sense*** In tune with the powers of death, the crea- ture can sense the death of living things and dead flesh at a range of up to half its INT or INS in kilometres.
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.

Standard skills

Athletics STR+DEX+60 Boating STR+CON+60 Brawn STR+SIZ+40
Endurance CON+CON+45 Evade DEX+DEX+30 Locale INT+INT
Perception INT+POW Swim STR+CON+40 Unarmed STR+DEX+10+4D10
Willpower POW+POW+20+2D10

Custom skills

Navigate INT+POW+30 Hold Drink CON+CON+30 Seamanship INT+CON+30
Survival CON+POW+30

Combat styles

Sea Death (Teeth and Claw)STR+DEX+35

Weapon options

1-handed weapons

Amount: 2
Dagger (1)
Sabre (1)
Claw (1)
Teeth (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Dagger (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claw 1h-melee 1d4 S T - Grip, Bleed Y Y 0 0 Arms
Teeth 1h-melee 1d3 S T - Grip, Bleed Y Y 0 0 Head

Folk spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Coordination 1 Heal 1 Repair 1 Vigour 1
Warmth 1